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It glows with destructive energy, waiting to shoot forward. This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip.
Battlemage melee effect: Shocking enchantmentĭisintegration Modified Wand of Disintegration.
This gives the wand of lightning the most raw, straightforward damage of all wands, especially when its base damage of 5-10, which is the highest of all wands, is taken into account. When this occurs, the hero will take 1/2 of the wand's damage roll.
It should be noted, however, that the electricity can spread to the hero as well if the hero is adjacent to an affected mob.
Shattered pixel dungeon staff full#
When the initial target is standing in water, however, it will spread to enemies within two tiles to an enemy in the chain (including the first) and deal full damage to all of them. When the initial target is standing on land, all hostile mobs adjacent to any mob struck by the chain (including the original target) to the target struck are also dealt damage however, they will all take reduced damage. If you're too close, you may get shocked as well! The lightning and damage spread much more effectively in water. This electricity can bounce between many nearby foes, spreading damage between them. This wand sends powerful lightning arcing through whatever it is shot at, dealing 5-10 damage.
Battlemage melee effect: Restore 1/3 charge to all wands. Wands that use multiple charges benefit much less from Magic Charge, as while it will increase other wands' levels, it will not increase their charges. This mechanic makes investing in the wand much more interesting, though only certain wands really benefit from Magic Charge and the wand of magic missile still needs to be zapped to activate it. After zapping it, it will empower other wands to be the same level as it for 4 turns, though the empowerment only applies to one zap. However, its terrible +1/+2 scaling lets it down as soon as it gets upgraded.Īs of 0.8.2, the wand now has an additional effect than just damage. The mage's starting weapon courtesy of its initial presence in the staff, this wand is the best performing +0 offensive wand thanks to its 1 additional charge. While the wand itself lacks any special effects, it has more available charges and can briefly empower other wands when upgraded.Įach bolt from this wand deals 2-8 damage, and will briefly empower other wands if upgraded. This fairly plain wand launches missiles of pure magical energy. Magic Missile Modified Wand of Magic Missile These wands' primary purpose is to deal damage to their targets. Wand recharge rates have been adjusted to scale based on how many charges are missing, recharging faster the more charges need to regained. All other wands have maximum 2 charges when not upgraded. The amount of maximum charges and how many said charges are used can vary from one wand type to another Magic Missile gets 1 extra charge (2 extra when it's imbued on Mage's Staff, by default), while wands of regrowth and transfusion start with 1 maximum charge less.
The wand will still identify itself after a sufficient amount of use. In Shattered Pixel Dungeon, wands have been changed to be identified on sight due to each wand having a unique sprite, but the number of charges are no longer auto-identified when they've all been expended.